How to Scale SVG Elements

Rotation is not the only way we can generate images from simple shapes. In this example, we define a tree shape and then place it at various positions in different sizes to draw a forest.

First, we create a background out of a rectangle and a circle.

-100, -100
-100, -100 0, 380 -100, -100 0, 380
200, 200
<svg
width="200"
height="200"
viewBox="-100 -100 200 200"
>
<rect
x="-100"
y="-100"
width="200"
height="200"
fill="#F1DBC3"
/>
<circle
cx="0"
cy="380"
r="350"
fill="#F8F4E8"
/>
</svg>

Then we define a tree shape from a simple polygon and a line.

-100, -100
-10, 0 10, 0 0, -50 0, 0 0, 10 -10, 0 10, 0 0, -50 0, 0 0, 10
200, 200
<svg
width="200"
height="200"
viewBox="-100 -100 200 200"
>
<polygon
points="-10,0 10,0 0,-50"
fill="#38755b"
/>
<line
x1="0"
y1="0"
x2="0"
y2="10"
stroke="#778074"
stroke-width="2"
/>
</svg>

This tree shape, however, shouldn’t appear on the UI like this. We can hide it by moving the entire tree into the defs section. The defs section is a hidden compartment of our image. Things here don’t show up on the screen, but we can refer to them and use them later.

Then, we can reuse it similarly as in the snowflake example. We wrap the two elements into a group, set an id, and then reuse it with the use element.

Here, we also position the reused elements by setting an x and y coordinate, and we use the scale transformation to add some perspective to the image.

<svg width="200" height="200" viewBox="-100 -100 200 200">
<defs>
<g id="tree">
<polygon points="-10,0 10,0 0 -50" fill="#38755b" />
<line x1="0" y1="0" x2="0" y2="10" stroke="#778074" stroke-width="2" />
</g>
</defs>
<rect x="-100" y="-100" width="200" height="200" fill="#F1DBC3" />
<circle cx="0" cy="380" r="350" fill="#F8F4E8" />
<use href="#tree" x="-30" y="25" transform="scale(2)" />
<use href="#tree" x="-20" y="40" transform="scale(1.2)" />
<use href="#tree" x="40" y="40" />
<use href="#tree" x="50" y="30" transform="scale(1.5)" />
</svg>